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Law and Chaos effects will be finer grained, with 2-5% shifts for each spell cast. This will be use to achieve a generally better balance of spells in random combats. I suspect this idea might be controversial with existing Chaos fans.Īlthough spells will be randomly assigned, each spell will have a random weighting so that some spells may be more common than others. they can only cast a spell when moving within the move-and-attack range). Instead wizards can cast a spell instead of attack (i.e. It may have worked well when playing multiplayer games around one screen, but is somewhat redundant with network play. I am not convinced for the need to have a special spell selection and casting phase. You can see the largely familiar list of spells, creatures and whatnot in this post on Gollop Games, but here I want to concentrate on his proposed changes. Single character, summoned monsters, offensive and defensive spells, counter-spells - these are things that deserve to be seen with shiny mega-graphics. If he'd announced Y-COM I'd have been fairly skeptical, bu there's a a whole lot more to do with Chaos - and an awful lot more people who didn't experience it first time around.
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D'aThere's been some sniffiness that Gollop - like so many other devs of yesteryear - has gone back to one of his established franchises rather than pursuing brand new territory, but I do feel that that, in the case of Chaos, he's exploring an important corner of gaming that truly deserves a fresh and more expansive take. Also, he's redesigned his site to use the original Chaos sprites as a background. Now, he's put up a reasonably fulsome feature list, spell and creature roster and details of platforms. This app allows you to purchase virtual items within the app and may contain third party advertisements that may redirect you to a third party site.If Julian Gollop keeps up his current rate of posting about the planned Chaos reboot/remake/sequel, it is entirely possible I'll be linking to him every single day until the game releases.
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